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Once you're all set - let the arm flailing begin. Each of your hands can contain a variety of shields, swords, daggers, and axes. Most significantly, you get to choose the weapons you will take into combat with you.
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You can choose the level of difficulty and one of the 3 arenas to fight in. There are no objectives other than to hack your way through hordes of enemies - ending their lives with your gladiatorial skill.īefore you enter the battle, you are presented with a few options to customize your experience. You put on your headset, grab your controllers, and transform into a bloodthirsty combat-driven arena.
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The only downside is that you'll need a fairly hefty PC to run it.There's not much detail in the backstory or narrative of Blade and Sorcery - keeping the standard of most VR games released. Noire's realistic performance-captured faces, which come into their own when you're interrogating someone who's trying to lie their way out of a prison sentence. VR also gives you a new perspective on L.A. It's the same stuff you do in the regular game, but rendered infinitely more engaging and intimate by the fact that you're controlling Phelps's arms, squeezing the trigger, flipping corpses over, and poking around grimy apartments for evidence. As detective Cole Phelps you'll investigate murders, interrogate suspects, search for evidence, and occasionally reach for your service pistol. This isn't the whole game, but rather a selection of cases re-designed for virtual reality. Noire is the last game you'd expect to make the transition to VR, but it works brilliantly. Rockstar's opinion-splitting crime epic L.A. Wrapped up in the same meta narrative framework as the original game, Superhot VR has too much style, fluidity, and inherent satisfaction to skip.
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It’s up to you to suss out how to take care of them using the few weapons and objects around you, all the while dodging, throwing, catching, and punching to stay alive. Everything comes to you, turning levels into bite-sized Matrix scenarios, where agent after agent is headed your way. Time only moves forward if you move, and while the original Superhot had you weaving in and out of bullets using traditional FPS movement and controls, in VR, you can’t run about. This can all happen within a few seconds or the span of three minutes-or however long you need to plan out the most efficient and action-movie-cool way of taking them all out.
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In Superhot VR, it’s possible to toss a brick at a man, knock his semi-auto pistol into the air, catch it, and bash him over the head with it before shooting three other men out of a helicopter behind you. Superhot VRĬompatibility: Oculus Rift, HTC Vive, Valve Index But the Reserve is also slowly filling with floodwater, while the key to access it is held by a vigilante who won't give it to you until you help her exact revenge upon the Tower, one of two local factions vying over the city. Set in New Orleans, it sees you play as a nameless survivor known as 'the Tourist' on the trail of a military bunker called the Reserve.įrom your contact trapped inside the reserve (a man named Casey) you know it's filled with all the resources a survivor could ever want.
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But it's only a small part of the most mechanically rich VR game we've played yet. This one mechanic is probably enough to carry Saints and Sinners on its own. Over time, however, you'll learn how to efficiently dispatch the walkers, leading with your off-hand to keep them at bay, perfecting the arc of your swing and getting access to bigger, nastier melee weapons. Not only does it make each zombie encounter slightly unique (and also fraught with apprehension) it also effectively communicates your personal journey as a survivor in The Walking Dead's world.Īfter the messy horror of that first kill, you'll be buzzing with nervous adrenaline, certain the odds are impossibly stacked against you. Saints and Sinners' nuanced simulation of knife/skull interaction is as remarkable as it is harrowing. Compatibility: Valve Index, HTC Vive, Oculus Rift